build: upgrade to Flutter 3.47.4 (AGP 9.1 / Gradle 9.3, iOS 15 + UIScene), refresh deps and CI
Build Android APK / Build Release APKs (push) Failing after 1m7s

Flutter 3.24.5 -> 3.47.4 with the matching toolchain changes:

- pubspec: Dart ^3.11, Firebase core 4 / auth 6 / firestore 6 / storage 13,
  drop unused image_cropper, logging, change_app_package_name,
  pdf_widget_wrapper; pin path_provider_android <2.3 (needs NDK/CMake, not
  feasible on the ARM64 Gitea runner)
- Dart: CardTheme -> CardThemeData, replace deprecated withOpacity,
  Matrix4.scale, DropdownButtonFormField.value
- iOS: deployment target 15.0, UIScene lifecycle (AppDelegate/Info.plist),
  untrack stale Podfile.lock, add LaunchImage asset set
- Android: Gradle 9.3.1, AGP 9.1.0, Kotlin 2.4.0, google-services 4.5.0,
  layout.buildDirectory instead of removed Project.buildDir, remove manifest
  package attribute and duplicate MainActivity, kotlin.incremental=false
- CI: pin FLUTTER_VERSION in both workflows; iOS on macos-26 with SwiftPM
  disabled (CocoaPods only); Gitea job keeps cirruslabs 3.44.0 as base image
  (images discontinued) and switches the bundled Flutter SDK by git tag

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-16 22:45:30 +02:00
co-authored by Claude Opus 5
parent 85556dabb4
commit df34d66d38
31 changed files with 516 additions and 1270 deletions
+7 -4
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@@ -1,13 +1,16 @@
import UIKit
import Flutter
import UIKit
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
@main
@objc class AppDelegate: FlutterAppDelegate, FlutterImplicitEngineDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
func didInitializeImplicitFlutterEngine(_ engineBridge: FlutterImplicitEngineBridge) {
GeneratedPluginRegistrant.register(with: engineBridge.pluginRegistry)
}
}
@@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,5 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
+21
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@@ -26,6 +26,27 @@
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneConfigurationName</key>
<string>flutter</string>
<key>UISceneDelegateClassName</key>
<string>FlutterSceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UILaunchStoryboardName</key>