build: upgrade to Flutter 3.47.4 (AGP 9.1 / Gradle 9.3, iOS 15 + UIScene), refresh deps and CI
Build Android APK / Build Release APKs (push) Failing after 1m7s
Build Android APK / Build Release APKs (push) Failing after 1m7s
Flutter 3.24.5 -> 3.47.4 with the matching toolchain changes: - pubspec: Dart ^3.11, Firebase core 4 / auth 6 / firestore 6 / storage 13, drop unused image_cropper, logging, change_app_package_name, pdf_widget_wrapper; pin path_provider_android <2.3 (needs NDK/CMake, not feasible on the ARM64 Gitea runner) - Dart: CardTheme -> CardThemeData, replace deprecated withOpacity, Matrix4.scale, DropdownButtonFormField.value - iOS: deployment target 15.0, UIScene lifecycle (AppDelegate/Info.plist), untrack stale Podfile.lock, add LaunchImage asset set - Android: Gradle 9.3.1, AGP 9.1.0, Kotlin 2.4.0, google-services 4.5.0, layout.buildDirectory instead of removed Project.buildDir, remove manifest package attribute and duplicate MainActivity, kotlin.incremental=false - CI: pin FLUTTER_VERSION in both workflows; iOS on macos-26 with SwiftPM disabled (CocoaPods only); Gitea job keeps cirruslabs 3.44.0 as base image (images discontinued) and switches the bundled Flutter SDK by git tag Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,13 +1,16 @@
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import UIKit
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import Flutter
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import UIKit
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@UIApplicationMain
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@objc class AppDelegate: FlutterAppDelegate {
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@main
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@objc class AppDelegate: FlutterAppDelegate, FlutterImplicitEngineDelegate {
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override func application(
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_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
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) -> Bool {
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GeneratedPluginRegistrant.register(with: self)
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return super.application(application, didFinishLaunchingWithOptions: launchOptions)
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}
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func didInitializeImplicitFlutterEngine(_ engineBridge: FlutterImplicitEngineBridge) {
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GeneratedPluginRegistrant.register(with: engineBridge.pluginRegistry)
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}
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}
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@@ -0,0 +1,23 @@
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{
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"images" : [
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{
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"idiom" : "universal",
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"filename" : "LaunchImage.png",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"filename" : "LaunchImage@2x.png",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"filename" : "LaunchImage@3x.png",
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"scale" : "3x"
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}
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],
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"info" : {
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"version" : 1,
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"author" : "xcode"
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}
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}
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@@ -0,0 +1,5 @@
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# Launch Screen Assets
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You can customize the launch screen with your own desired assets by replacing the image files in this directory.
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You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
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@@ -26,6 +26,27 @@
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<string>$(FLUTTER_BUILD_NUMBER)</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneClassName</key>
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<string>UIWindowScene</string>
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<key>UISceneConfigurationName</key>
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<string>flutter</string>
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<key>UISceneDelegateClassName</key>
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<string>FlutterSceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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