Files
Nizz05andClaude Opus 5 df34d66d38
Build Android APK / Build Release APKs (push) Failing after 1m7s
build: upgrade to Flutter 3.47.4 (AGP 9.1 / Gradle 9.3, iOS 15 + UIScene), refresh deps and CI
Flutter 3.24.5 -> 3.47.4 with the matching toolchain changes:

- pubspec: Dart ^3.11, Firebase core 4 / auth 6 / firestore 6 / storage 13,
  drop unused image_cropper, logging, change_app_package_name,
  pdf_widget_wrapper; pin path_provider_android <2.3 (needs NDK/CMake, not
  feasible on the ARM64 Gitea runner)
- Dart: CardTheme -> CardThemeData, replace deprecated withOpacity,
  Matrix4.scale, DropdownButtonFormField.value
- iOS: deployment target 15.0, UIScene lifecycle (AppDelegate/Info.plist),
  untrack stale Podfile.lock, add LaunchImage asset set
- Android: Gradle 9.3.1, AGP 9.1.0, Kotlin 2.4.0, google-services 4.5.0,
  layout.buildDirectory instead of removed Project.buildDir, remove manifest
  package attribute and duplicate MainActivity, kotlin.incremental=false
- CI: pin FLUTTER_VERSION in both workflows; iOS on macos-26 with SwiftPM
  disabled (CocoaPods only); Gitea job keeps cirruslabs 3.44.0 as base image
  (images discontinued) and switches the bundled Flutter SDK by git tag

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 22:45:30 +02:00
..

Launch Screen Assets

You can customize the launch screen with your own desired assets by replacing the image files in this directory.

You can also do it by opening your Flutter project's Xcode project with open ios/Runner.xcworkspace, selecting Runner/Assets.xcassets in the Project Navigator and dropping in the desired images.