Build Android APK / Build Release APKs (push) Failing after 1m7s
Flutter 3.24.5 -> 3.47.4 with the matching toolchain changes: - pubspec: Dart ^3.11, Firebase core 4 / auth 6 / firestore 6 / storage 13, drop unused image_cropper, logging, change_app_package_name, pdf_widget_wrapper; pin path_provider_android <2.3 (needs NDK/CMake, not feasible on the ARM64 Gitea runner) - Dart: CardTheme -> CardThemeData, replace deprecated withOpacity, Matrix4.scale, DropdownButtonFormField.value - iOS: deployment target 15.0, UIScene lifecycle (AppDelegate/Info.plist), untrack stale Podfile.lock, add LaunchImage asset set - Android: Gradle 9.3.1, AGP 9.1.0, Kotlin 2.4.0, google-services 4.5.0, layout.buildDirectory instead of removed Project.buildDir, remove manifest package attribute and duplicate MainActivity, kotlin.incremental=false - CI: pin FLUTTER_VERSION in both workflows; iOS on macos-26 with SwiftPM disabled (CocoaPods only); Gitea job keeps cirruslabs 3.44.0 as base image (images discontinued) and switches the bundled Flutter SDK by git tag Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
68 lines
2.1 KiB
Plaintext
68 lines
2.1 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CADisableMinimumFrameDurationOnPhone</key>
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<true/>
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleDisplayName</key>
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<string>Oggauer Gemeindetrommler</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>com.oggauergemeindetrommler.app</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>com.oggauergemeindetrommler.app</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>$(FLUTTER_BUILD_NAME)</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>$(FLUTTER_BUILD_NUMBER)</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneClassName</key>
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<string>UIWindowScene</string>
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<key>UISceneConfigurationName</key>
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<string>flutter</string>
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<key>UISceneDelegateClassName</key>
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<string>FlutterSceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIMainStoryboardFile</key>
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<string>Main</string>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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</array>
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<key>NSPhotoLibraryUsageDescription</key>
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<string>This app needs access to your photo library to let you choose and edit photos for your profile</string>
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<key>NSCameraUsageDescription</key>
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<string>This app needs access to your camera to make photos</string>
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<key>UIViewControllerBasedStatusBarAppearance</key>
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<false/>
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</dict>
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</plist>
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